UPDATES

Changelog

What changed, what was added, what was fixed in each update.

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v1.13LATESTOctober 5, 2026
NEWInvite a friend — when someone signs up with the invite link on your Dashboard and makes their first payment, you both get +7 days; if they buy 3 months or more, you get +14 days
NEWSubscription reminders — a notice at the top of the panel when your trial or plan is about to end (and when it has ended), with a one-click link to the plans
IMPROVEDWhen you reach your account limit you now see what the next plan gives you and the upgrade window opens, instead of a cryptic error
IMPROVEDYou get a warning when a proxy has no port; browsers no longer auto-fill your own saved e-mail/password into the proxy username/password fields
IMPROVEDInfrastructure: bots can now be spread across multiple servers — Live View, settings, villages and oasis scanning work the same on whichever server a bot runs
FIXA brief database connection drop could crash the server and restart every bot — the connection now recovers on its own
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v1.12October 4, 2026
NEWIdle Mode — the bot stays running but does nothing except watch for incoming attacks and notify you (moon icon on the account card)
NEWOasis List Farm Mode — troops only, no hero: every oasis in the list is attacked each round; the garrison is checked before every send, with adjustable min/max garrison limits
NEW"Add All" in the oasis and inactive-village scanners — every result is added in one go with the troops from the form; "Delete All" on the Farm and Oasis lists
NEWNPC trade ratio is now entered in percent (total 100)
IMPROVEDRedesigned account cards — status pills, server/proxy strip and icon quick actions (idle mode, edit, delete)
IMPROVEDFaster farm rounds — rally point troops are read once per round and targets the troops can't cover are skipped right away; one summary log per round
FIXThe "send troops without the hero" option wasn't saved
FIXPurchased proxies of type "auto" produced an invalid address when assigned to an account
FIXSettings where the minimum is larger than the maximum are now rejected with a warning
FIXReordering tasks could fire so many requests that you hit the "too many requests" limit
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v1.11October 2–3, 2026
NEWLive View — watch the bot's browser live from the panel and take control with your mouse and keyboard
NEWArmy Power calculator now shows the Smithy/Armoury breakeven troop count
NEWLogin details of your purchased proxies are shown, and duals can pick from your purchased proxies
IMPROVEDWarning and error logs are now shown in your language (TR/EN/AR); the Logs page opens with all entries by default
IMPROVEDInactive village finder results are paginated (30 per page) and now look at the player's total population growth, not a single village
FIXOn some accounts your own delay/cycle settings were overridden by the behaviour profile — your settings now win
FIXHero attribute auto-assign and Hero Oasis Raids never ran, and hero health couldn't be read — fixed
FIXHero Oasis Raid settings weren't saved
FIXCustom Farm List couldn't read rally point troops on Arabic accounts and skipped every target
FIXWith low resources, auto-training now trains as many troops as you can afford instead of a random small batch
FIXRefresh and oasis scanning returned an error on a running bot
FIXThe Ready Village Plans window showed Turkish text in the English/Arabic panel
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v1.10October 1, 2026
NEWHero Oasis Raid List — automatically raids the oases you set once the hero is available (home, healthy, not on an adventure); each target's real garrison is checked live before sending, and skipped if it's too strong
NEWNearby-Oasis Scanner — scans a region using the bot's live session and lists free/occupied oases with their garrison (animal type + count icons), add any of them to the target list in one click
NEWCalculators moved under a new Tools tab — added Elephant Finder, which lists any scanned oasis that has an Elephant in its garrison
IMPROVEDTroop inputs across target lists now show the account's real tribe-specific unit icons instead of generic T1/T2 labels
IMPROVEDReorganized the Farm List page — the Oasis Raid List now lives here too, settings cards and scanners sit side by side, descriptions trimmed down
IMPROVEDMerged the Blacksmith and Armoury sections in the Troop Power calculator into one shared level-range card
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v1.9September 30, 2026
FIXTroop training silently did nothing on some accounts — the "Train" button click landed off-screen when the button was below the fold; now the button is scrolled into view before clicking
FIXThe trainable amount is now read from the game's own "how many can you afford right now" value — it previously checked an HTML attribute that doesn't exist in the current client, so resource affordability was never actually verified
FIXA dead or unreadable hero is no longer assumed to be "healthy" — sending it on an adventure is now skipped instead
FIXInvisible bidi text-direction characters on Arabic-locale accounts could cause troop training and hero status to be misread — fixed
FIXDirect Paddle payment links (?_ptxn=...) never opened the checkout — the payment overlay now opens automatically from the homepage too
IMPROVEDReorganized the Village Settings tab — grouped into Troops/Village sections, cut down on wasted space between cards
NEWNew Calculator tab: Troop Power / Upgrades — troop stats plus the power gain and resource cost of Blacksmith (attack) and Armoury (defense) upgrades
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v1.8September 29, 2026
NEWDual Accounts — attach up to 2 extra identities to one account via Travian's own dual-invite system, each with its own login, proxy, and browser fingerprint; the bot hands over between identities on a randomized delay
NEWPer-identity behavior profiles — each account and dual now has its own delay range, click pattern, and idle-activity preferences instead of sharing one bot signature
NEWWork Schedule now supports ranges that cross midnight (e.g. 08:00–24:00, or an overnight 22:00–06:00)
FIXWith Work Schedule off and duals configured, the main account now runs 24/7 in any hour no dual covers — previously the bot went fully offline during those hours
IMPROVEDDelay settings (Action/Build/Cycle) are now shown in seconds instead of raw milliseconds
NEWAuto Academy Research — starts new troop research in the Academy using per-village priority order
FIXThe hero "minimum health" setting did nothing (never saved, never read by the engine) — it's now actually applied
IMPROVEDLogs now show which identity (main / dual1 / dual2) each cycle ran under
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v1.7September 20, 2026
FIXCard payment for proxy purchases was failing because the customer email was not being sent
FIXThe free trial proxy option was invisible to trial users due to the same underlying bug
FIXThe wrong troop was sometimes trained — training now clicks the exact unit slot instead of counting positionally; added a verified troop-name list for all 7 tribes
IMPROVEDFarm list timing hardened against detection — broke the "login only to raid" pattern, widened the periodic logout/login interval to 60–120 minutes
IMPROVEDA minimum 3-minute gap is now enforced between the farm interval min/max, with a warning shown for risky timing
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v1.6April 10, 2026
FIXFixed bot getting stuck on Beginner's Protection button
FIXCranny task completion issue resolved
FIXHero inventory resource usage fix
NEWCrypto payment support added
FIXEarly logout fix — bot was incorrectly entering logout cycle on first start
NEWPer-account collapse — each account's village list can be independently collapsed (▶/▼)
NEWAccount search filter — search box appears when there are more than 3 accounts, filter by account name
NEWReal building images — building images are automatically fetched from Travian CDN and shown in slot cards; emoji fallback if image is unavailable
NEWVillage race detection — bot automatically detects teuton, roman, gaul, egyptian, hun, spartan races while parsing the dorf2 page
NEWRace-specific building filter — SmartTaskModal only lists buildings compatible with that race (Wall, Trapper, Horse Drinking Trough, etc.)
NEWRace badge — the village race is shown as a small badge in the modal header
NEWBuilding prerequisite system — when adding a building with prerequisites, missing or under-leveled dependencies are automatically added to the task queue
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v1.5April 2, 2026
NEWSettler training — automatically trains settlers if a Residence or Palace exists (per-village setting)
NEWSend settlers — if 3 settlers are ready, automatically migrates to the set coordinates; sends a notification on failure
NEWMultiple Crannies can now be built in the same village
NEWTask ordering — reorder task priority with ↑↓ buttons
NEWSeparate interval setting for Custom Farm List — does not conflict with Gold Club farm list
FIXVillage settings panel was not refreshing when switching villages
FIXNegative values could not be entered in coordinate fields (-X, -Y)
FIXExtra page paths added to the server URL are now automatically cleaned on account creation
FIXCustom farm list settings were not being saved
FIXVillage buildings view updated — non-existent slots removed, Wall and Town Hall fixed in place
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v1.4March 31 – April 1, 2026
NEWCustom Farm List — works without Gold Club, supports per-village target and troop settings
NEWHero inventory — when multiple resource types are available, each is tried separately
NEWFarm list — continues to run during logout wait periods
NEWFarm list — stays active during idle wait loops
NEWSettings panel changes take effect without restarting the bot
NEWPer-village error recovery — issues in one village do not affect others
FIXFarm list was triggering too frequently
FIXFarm list button click issue fixed
FIXHero inventory was continuing before transfer completed
FIXHero inventory resource amounts were being read incorrectly
FIXHero inventory trigger issue fixed
FIXFarm interval input was resetting to default when left empty
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v1.3March 29–31, 2026
NEWTR/EN language support — language switcher across the entire panel
NEWBlog page — 4 Turkish articles
NEWAccount edit form — saved password can be revealed
NEWIsolated browser per account — a crash in one account does not affect others
NEWRefresh button — immediately pushes the bot to the next cycle
NEWAdmin panel option to enable/disable free trial registrations
NEWBots automatically resume after server restarts
FIXSchedule start offsets were changing every cycle — now fixed per day
FIXResearch queue was selecting the wrong troop
FIXBot now stops after too many crashes and shows an error in the panel
FIXTimeout issue with slow proxy connections resolved
FIXBot could not start without a proxy
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v1.2March 28, 2026
NEWHero attribute point auto-distribution — resource production, fighting strength, offense bonus, defense bonus, or custom mode
NEWPer-village instant finish with gold — time threshold configurable per village
NEWPer-village hero inventory and research settings
NEWPlus account detection — build queue capacity determined automatically
FIXHero inventory was not working for new building tasks
FIXFixed issue where the next level task could not be added while construction was ongoing
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v1.0March 2026
NEWInitial release
NEWAutomatic building upgrades and resource field management — priority-based task system
NEWTroop training — Barracks, Stable, Workshop, Great Barracks, Great Stable
NEWPull resources from hero inventory for construction
NEWFarm list automation (Gold Club)
NEWAuto NPC — based on granary fill level, with custom distribution ratios
NEWAuto Celebration — culture point celebrations in the Town Hall
NEWAuto Research
NEWTrade Routes — resource transfer when storage is full or on a timer
NEWAutomatically send overflowing resources to another village
NEWAuto Crop Expansion — adds a crop field when crop production goes negative
NEWIncoming attack Telegram notification
NEWTelegram notifications — for all important events
NEWWork schedule — active/inactive periods based on timezone
NEWPeriodic logout/login
NEWAnti-ban: random delays, delay profiles, proxy support
NEWMulti-village and multi-account support — per-village settings
NEWTemplate system — save, load, and delete task lists
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