Home/Blog/Travian Unit Attack and Defense Values by Tribe: Offensive vs Defensive Troops Table
8 min read·October 23, 2026

Travian Unit Attack and Defense Values by Tribe: Offensive vs Defensive Troops Table

Travian unit attack and defense values by tribe, with full offensive, infantry-defense and cavalry-defense tables.

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What are Travian unit attack and defense values by tribe?

Travian unit attack and defense values by tribe show what each troop contributes against infantry and cavalry, alongside its crop upkeep. We use the table to compare roles, not to replace a battle calculation. Defender numbers matter only against the unit types actually arriving, and upkeep still limits what a village can support.

What are the attack and defense values for every unit?

These are base values for Travian: Legends units. Actual travel time depends on server speed plus hero and Tournament Square bonuses. Pilot Trav uses public static unit tables from kirilloid, cross-checked against live server pages.

Roman

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Legionnaire4035501
Praetorian3065351
Imperian7040251
Equites Legati020102
Equites Imperatoris12065503
Equites Caesaris180801054
Ram6030753
Fire Catapult7560106

Teuton

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Clubswinger402051
Spearman1035601
Axeman6030301
Scout01051
Paladin55100402
Teutonic Knight15050753
Ram6530803
Catapult5060106

Gaul

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Phalanx1540501
Swordsman6535201
Pathfinder020102
Theutates Thunder10025402
Druidrider4560552
Haeduan140501653
Ram50301053
Trebuchet7045106

Egyptian

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Slave Militia1030201
Ash Warden3055401
Khopesh Warrior6550201
Sopdu Explorer020102
Anhur Guard50110502
Resheph Chariot1101201503
Ram5530953
Catapult6555106

Hun

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Mercenary3540301
Bowman5030101
Spotter020102
Steppe Rider12030152
Marksman11080702
Marauder18060403
Ram6530903
Catapult4555106

Spartan

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Hoplite5035301
Sentinel040221
Shieldsman4085451
Twinsteel Therion9055401
Elpida Rider55120902
Corinthian Crusher19580753
Ram6530803
Ballista5060106

Viking

UnitAttackDefense vs infantryDefense vs cavalryUpkeep
Thrall452251
Shield Maiden2050301
Berserker7030252
Heimdall's Eye01051
Huskarl Rider45951002
Valkyrie's Blessing16050752
Ram6530802
Catapult5060106

Which units are offensive and which defensive?

Offensive units are generally the rows selected for their attack value relative to crop and training cost. Defensive units are selected for their defense against the likely attacking type, either infantry or cavalry. A high number in one defense column does not automatically protect well against the other, so we read both columns before training a response.

Siege and scouting units have specialized roles that can make their attack or defense values look unusual in a simple comparison. We do not judge a unit solely by its largest number. Its speed, carrying role, building requirements and the task at hand matter too.

Which units give the best defense per crop?

From the displayed values, the best listed infantry-defense-per-crop picks are Praetorian for Romans, Paladin for Teutons, Phalanx for Gauls, Anhur Guard for Egyptians, Mercenary for Huns, Shieldsman for Spartans, and Shield Maiden for Vikings. The best cavalry-defense-per-crop picks are Legionnaire, Spearman, Haeduan, Resheph Chariot, Mercenary, Elpida Rider, and Huskarl Rider respectively.

These are derived ratios from defense divided by upkeep, not a recommendation to train only one unit. The likely attacker, resources, training buildings and time available may make a different mix more useful.

Which units give the best attack per crop?

Using attack divided by upkeep, the highest listed attack-per-crop units are Equites Caesaris for Romans, Axeman for Teutons, Swordsman for Gauls, Khopesh Warrior for Egyptians, a tie between Steppe Rider and Marauder for Huns, Twinsteel Therion for Spartans, and Valkyrie's Blessing for Vikings. This is a crop-efficiency view only; it does not include training cost or speed.

We use this kind of ratio to ask a better question: can this village feed the force we want after it is trained? A powerful queue that causes persistent negative crop may be less useful than a smaller force that is ready when needed.

How do you read these numbers for farming and defending?

For farming, begin with the target report, carrying role, speed and likely resistance. For defense, identify whether the threat is infantry or cavalry before comparing the corresponding column.

Do not assume a single row solves every battle. Travian combat includes composition and other in-game factors, so use this table for planning and check the current situation in-game before committing troops. The best troops by tribe guide gives practical role context.

How can defense automation help without making promises?

An alert can give us time to inspect an incoming attack and decide manually what to do. Pilot Trav's defense bot focuses on incoming-attack detection and alerts; it does not make a battle outcome certain. No automation tool is risk-free.

See security information and the Travian bot overview before using automation on an account where a loss would matter.

What should we compare before training?

Compare the role, relevant column, upkeep, cost, speed and current resource balance. The table makes trade-offs clearer, but it cannot choose the objective for us.

FAQ

Is the highest attack value always the best offensive troop?

No. It ignores crop upkeep, training cost, speed and the rest of the army. Attack per crop helps comparison, but the best choice depends on the role, resources and time available.

Should I use infantry defense against cavalry?

Compare the cavalry-defense column when the incoming force is cavalry and the infantry-defense column when it is infantry. A unit can be strong in one category and weaker in the other, so a balanced response starts with identifying the threat.

Do these values predict battle losses exactly?

No. They are base unit values for comparison. Composition and other in-game combat factors affect the outcome. Check the current situation in-game and use a battle calculation where appropriate before committing troops.

Ready to automate this yourself?
Explore the Travian Defense Bot →
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Travian Troop Costs and Crop Upkeep by Tribe: Full Comparison Table (Legends) →
Travian troop costs and crop upkeep by tribe, including full resource, carry-capacity and upkeep comparison tables.
Does Travian Allow Bots? What the Rules Say and What It Means for You →
A plain-language look at Travian bot rules, the practical consequences of using automation, and the settings that can reduce risk without removing it.
Try it: Travian Defense Bot