Home/Blog/Travian Troop Costs and Crop Upkeep by Tribe: Full Comparison Table (Legends)
9 min read·October 23, 2026

Travian Troop Costs and Crop Upkeep by Tribe: Full Comparison Table (Legends)

Travian troop costs and crop upkeep by tribe, including full resource, carry-capacity and upkeep comparison tables.

troop costscrop upkeeptravian legends

What are Travian troop costs and crop upkeep by tribe?

Travian troop costs and crop upkeep determine whether an army is affordable to train and sustainable to keep. We compare the four training resources, total cost, hourly crop upkeep and carry capacity below. Use the values as a base reference, then plan around your current production, granary balance and server situation.

What does every unit cost to train?

These are base values for Travian: Legends units. Actual travel time depends on server speed plus hero and Tournament Square bonuses. Pilot Trav uses public static unit tables from kirilloid, cross-checked against live server pages.

Costs are wood/clay/iron/crop. Carry per upkeep is a derived value: carry capacity divided by crop upkeep. A zero carry value is shown for units that do not carry resources.

Roman

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Legionnaire120/100/150/3040015050
Praetorian100/130/160/7046012020
Imperian150/160/210/8060015050
Equites Legati140/160/20/40360200
Equites Imperatoris550/440/320/1001410310033.3
Equites Caesaris550/640/800/180217047017.5
Ram900/360/500/701830300
Fire Catapult950/1350/600/902990600

Teuton

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Clubswinger95/75/40/4025016060
Spearman145/70/85/4034014040
Axeman130/120/170/7049015050
Scout160/100/50/50360100
Paladin370/270/290/751005211055
Teutonic Knight450/515/480/80152538026.7
Ram1000/300/350/701720300
Catapult900/1200/600/602760600

Gaul

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Phalanx100/130/55/3031513535
Swordsman140/150/185/6053514545
Pathfinder170/150/20/40380200
Theutates Thunder350/450/230/60109027537.5
Druidrider360/330/280/120109023517.5
Haeduan500/620/675/170196536521.7
Ram950/555/330/751910300
Trebuchet960/1450/630/903130600

Egyptian

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Slave Militia45/60/30/1515011515
Ash Warden115/100/145/6042015050
Khopesh Warrior170/180/220/8065014545
Sopdu Explorer170/150/20/40380200
Anhur Guard360/330/280/120109025025
Resheph Chariot450/560/610/180180037023.3
Ram995/575/340/801990300
Catapult980/1510/660/1003250600

Hun

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Mercenary130/80/40/4029015050
Bowman140/110/60/6037013030
Spotter170/150/20/40380200
Steppe Rider290/370/190/4589527537.5
Marksman320/350/330/501050210552.5
Marauder450/560/610/140176038026.7
Ram1060/330/360/701820300
Catapult950/1280/620/602910600

Spartan

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Hoplite110/185/110/3544016060
Sentinel185/150/35/75445100
Shieldsman145/95/245/4553014040
Twinsteel Therion130/200/400/6579515050
Elpida Rider555/445/330/1101440211055
Corinthian Crusher660/495/995/165231538026.7
Ram525/260/790/1301705300
Ballista550/1240/825/1352750600

Viking

UnitWood/clay/iron/cropTotalUpkeepCarryCarry per upkeep
Thrall95/80/50/4026515555
Shield Maiden125/70/85/4032014040
Berserker235/220/200/7072527537.5
Heimdall's Eye155/95/50/50350100
Huskarl Rider385/295/290/851055211055
Valkyrie's Blessing475/535/515/100162528040
Ram950/325/375/701720200
Catapult850/1225/625/602760600

Which early offensive units cost least per attack point?

The following observations are derived from the table by dividing total resource cost by attack, while excluding units with zero attack. Among each tribe's first eight combat units, the lowest cost per attack point is Imperian for Romans, Clubswinger for Teutons, Swordsman for Gauls, Khopesh Warrior for Egyptians, Steppe Rider for Huns, Hoplite for Spartans, and Thrall for Vikings.

Training time, buildings, research, speed and the resources your village actually produces still decide whether the result fits your plan.

Which raiders carry most for each crop upkeep?

Derived from carry divided by upkeep, the strongest listed carry-per-upkeep options are Legionnaire for Romans, Clubswinger for Teutons, Swordsman for Gauls, Ash Warden for Egyptians, Marksman for Huns, Hoplite for Spartans, and a tie between Thrall and Huskarl Rider for Vikings. These values explain why a cheap unit can remain useful for resource collection even when it is not the fastest or strongest attacker.

Capacity matters only when the target has resources and the send survives.

Why does crop upkeep limit farming armies?

Every listed upkeep point is crop consumed per hour, so an army can turn a comfortable granary negative as it grows. Farming brings resources but does not remove ongoing crop cost.

If crop goes negative, reduce or pause the queue, review what is away from home, and restore a workable balance before expanding the army. Our Travian crop management guide covers the operational checks, while the best troops by tribe guide adds role-based context.

How should we budget a training queue?

Start with the four-resource cost of the exact unit, not a generic total. A village short on iron can be unable to sustain an apparently cheap queue.

An automated queue needs limits. Pilot Trav's building bot can organize a queue, and the second-village guide shows why priorities change during expansion. No automation tool is risk-free.

When should we prefer a cheaper unit?

Prefer the cheaper option when it serves the job and keeps the village's limiting resource healthy. Do not turn a table ranking into a universal build order.

See the Travian bot overview and security page before enabling automation. The best queue is one you can feed and monitor.

FAQ

Is total resource cost more important than crop upkeep?

Total cost is needed to train a unit now; crop upkeep is consumed every hour afterwards. A queue is sustainable only when both the training cost and ongoing crop balance work.

Why do siege units show zero carry capacity?

Their listed capacity is zero. They have specialized military roles, so do not choose them as resource haulers. Compare the whole row before adding a unit to a farming composition.

Can farming solve a negative crop balance?

Farming brings resources but does not eliminate crop consumption. Treat a negative balance as a production and army-size issue; pause growth, improve the balance, then resume training.

Ready to automate this yourself?
Explore the Travian Building Bot →
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